Throws

 


Backhand

Duh. Just make sure there's spin. The more wind you're working against, the more spin you'll need to stabilize the disc. Remember, it's all in the wrist.

Backhand Curve (From Left to Right)
When throwing a backhand, this is what you'll use much of the time. This will curve into your receiver who is running from right to left.

Airbounce
This will make disc to hang a bit, or make it a slow throw. Either push down with the thumb on release, or throw with a slight downward motion with the front of the disc slightly angled up. Just lay it out there and make them run to get it. This is also good for when your receiver is close and making a cut away from the disc.

High Release
This is a backhand throw that's good for breaking the mark (since we're all taught to defend a handler by keeping our hands low). The momentum of the upward motion and the slight flick of the wrist make this a short, but effective, throw. Release it flat and above your head, and it'll just fall into the hands of the receiver (hopefully).

Inverted Backhand
This is the backhand that curves to the left. This is what beginners use instead of a forehand, and it's scary. In order to use it, the disc will have to travel across your body, thus making it very easy to defend and difficult to throw. However, it can be useful if there's a hard mark forcing your backhand and your receiver is cutting from your left to right.



Forehand (The Flick) and Similar Throws

Straight Forehand
This one's obvious. Just remember that a disc cannot fly if there is no spin, and step out with the same foot as the hand you're using (i.e. If you're right handed, you're stepping out with your right foot).

Regular Curve (From Right to Left)
Just like the regular curve of the backhand, this will be used most of the time when throwing the forehand. This will curve from the right to the left, into your receiver's cut.

Inverted Flick
This is a bit more popular than the inverted backhand. The throwing motion doesn't travel much differently than the regular flick, so it's just as difficult to defend. Here again, the invert is usually needed for a great break-mark throw. If your defender is forcing the flick and your receiver is making a cut to the left, this would certainly prove to be a killer pass.



Miscellaneous Throws After MASTERING the Others

Hammer
This is basically thrown like a flick, but over the head, and you would use more arm than wrist. Release vertically (slightly angled upside-down), and it'll travel in a quick arc to a receiver who is running away from the disc and is not heavily guarded. The idea is that it'll turn over to where it is completely upside-down the last ten to fifteen feet of its parabolic path. It should then fall a bit slower and in front of the receiver. It's an effective throw to get over the crowd and looks cool, but the other throws need to be mastered first.

Scoober (Finger-Breaker)
The disc is held just like a hammer and is thrown like one, but it's all wrist, no arm. Like the high release, it is good for breaking the force over the right shoulder of your marker/defender. However, it is not good for more than 8-10 yards or into the wind.

Push Pass
This is good for those of you who tend to throw a bit hard to a receiver who is in the general range of two yards away. Just like the name hints, you push it toward the receiver, giving it a little spin at the very end (almost a swatting motion at the very end). Grip the disc along the outside edge with two or more fingers and push your arm forward and move your fingers out and towards your body. Have someone show you if you don't understand.

Blade
This is an extreme version of the hammer. It is released vertically instead of slightly tilted to the underside, and it travels over the crowd very quickly. Though effective for getting to a poached receiver who is beyond any defenders, it is difficult to catch and hard to control in the wind.

Thumber (Intramural)
This throw doesn't bring anything new to the game and it's hard to explain. Ask someone if you don't understand. Start out with the disc resting on your wrist, with your thumb underneath and placed along the farthest edge of the disc. Then thrust your arm forward in a straight motion while twisting your thumb to make the disc spin.

Thumber (American Hammer)
Fun throw that actually has some use. It's kind of like a reverse hammer. Thrown like a blade over your head with the disc resting between your thumb and forefinger.

Slinky (Wheel of Death?)
Akward looking throw and not all that practical unless your Old Man Joe. Ask someone to show you it.

Falafel
Hold disc with thumb and pinky along outside edge, other three fingers on top (tricky, but can be done... sort of like palming a basketball). Throw in backhand motion. Very similar to a push pass. This is used between games as a joke, unless your name is John Sackreiter. If used in a game and it is not a completion, you'll get your head pounded.

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